Costume
To add a costume in a DLC, fill the Costume part in the DlcPackage file.

- Open the costume part
- Check the Enabled checkbox
- Add as much as entry in the Costumes list as needed.
- For each costume, fille the datas :
- Diva Id : Select the diva in which to add the costume. New diva can’t be added atthe moment, if you want to add a new character, use the diva with the height that match the most.
- Costume Id : Select a empty costume id which is not used by the game or another dlc. (This will be changed at some point in the future)
- Costume Prism Id : Select a empty costume prism id of the diva which is not used by the game or another dlc. (This will be changed at some point in the future)
- Costume Name : Set the name of the costume. Check How to fill translated string
- Create the assets bundles and files needed for the costumes (See below)
Required files
Section titled “Required files”You can find here the files required or optional and the bundle setup for each costume. The DlcPackage asset will display the required bundle and files.
dv/cs/diva_id:D3_costume_prism_id:D3_xab
Section titled “dv/cs/diva_id:D3_costume_prism_id:D3_xab”Required, the main costume bundle, containing the costume itself.
- diva_
diva_id:D3_cos_costume_prism_id:D3_prefab : Required, the costume prefab. At th moment, extract another costume from existing ones to get the skeleton and sample setup. - diva_
diva_id:D3_cos_costume_prism_id:D3_mike_prefab : Optional, a mike prefab to replace the diva/song default one. - diva_
diva_id:D3_cos_costume_prism_id:D3_sp_effect_01,02 or 03: Optional, some effect (no more info at the moment) - diva_
diva_id:D3_cos_costume_prism_id:D3_wind : Optional, wind effect override (no more info at the moment) - diva_
diva_id:D3_anim_name: Optional, animations override. anim_name can be :- menu_idle_body
- menu_idle_face
- menu_idle_mouth
- result_start_h_body
- result_start_h_face
- result_start_h_mouth
- result_end_loop_h_body
- result_end_loop_h_face
- result_end_loop_h_mouth
- face_exp_normal (override added in UMO)
- face_exp_joy (override added in UMO)
- face_exp_laugh (override added in UMO)
- face_exp_smile (override added in UMO)
- face_eye_close (override added in UMO)
- mouth_exp_normal (override added in UMO)
- mouth_exp_joy (override added in UMO)
- mouth_exp_laugh (override added in UMO)
- mouth_exp_smile (override added in UMO)
- mouth_exp_sorrow (override added in UMO)
- mouth_lip_A (override added in UMO)
- mouth_lip_I (override added in UMO)
- mouth_lip_U (override added in UMO)
- mouth_lip_E (override added in UMO)
- mouth_lip_O (override added in UMO)
- mouth_lip_N (override added in UMO)
- mouth_lip_bigA (override added in UMO)
- mouth_lip_bigO (override added in UMO)
dv/bs/diva_id:D3_costume_prism_id:D3_xab
Section titled “dv/bs/diva_id:D3_costume_prism_id:D3_xab”Required, the bones spring suppressor system setup override
- bs_
diva_id:D3_costume_prism_id:D3_suppress_suppress_id: Optional, a BoneSpringSuppressParam object to change bones setup in some case. suppress_id is between 0 and 29.
ct/dv/ps/diva_id:D2_costume_prism_id:D2.xab
Section titled “ct/dv/ps/diva_id:D2_costume_prism_id:D2.xab”Required, Image used to display costume icon, in base/mask format. Size 512x512
diva_id:D2_costume_prism_id:D2_basediva_id:D2_costume_prism_id:D2_mask
Sample :

ct/dv/co/diva_id:D2_costume_prism_id:D3.xab
Section titled “ct/dv/co/diva_id:D2_costume_prism_id:D3.xab”Required, Image used to display costume icon, in base/mask format. Size 256x256
diva_id:D2_costume_prism_id:D3_basediva_id:D2_costume_prism_id:D3_mask
Sample :

ct/dv/me/01/diva_id:D2_costume_prism_id:D2.xab
Section titled “ct/dv/me/01/diva_id:D2_costume_prism_id:D2.xab”Required, Image used to display costume icon, in base/mask format. Size 128x128
diva_id:D2_costume_prism_id:D2_basediva_id:D2_costume_prism_id:D2_mask
Sample :

ct/dv/me/02/diva_id:D2_costume_prism_id:D2.xab
Section titled “ct/dv/me/02/diva_id:D2_costume_prism_id:D2.xab”Required, Image used to display costume icon, in base/mask format. Size 256x256
diva_id:D2_costume_prism_id:D2_basediva_id:D2_costume_prism_id:D2_mask
Sample :

ct/dv/me/03/diva_id:D2_costume_prism_id:D2.xab
Section titled “ct/dv/me/03/diva_id:D2_costume_prism_id:D2.xab”Required, Image used to display costume icon, in base/mask format. Size 512x512
diva_id:D2_costume_prism_id:D2_basediva_id:D2_costume_prism_id:D2_mask
Sample :

ct/im/5costume_id:D4.xab
Section titled “ct/im/5costume_id:D4.xab”Required, Image used to display costume icon, in base/mask format. Size 128x128
- 5
costume_id:D4_base - 5
costume_id:D4_mask
Sample :

ct/dv/tx/bu/diva_id:D3_costume_prism_id:D3.xab
Section titled “ct/dv/tx/bu/diva_id:D3_costume_prism_id:D3.xab”Required, Image used to display costume icon, in base/mask format. Size 512x512
diva_id:D3_costume_prism_id:D3_basediva_id:D3_costume_prism_id:D3_mask
Sample :
