Skip to content 0 : Nop
Do nothing1 : CharaLoad
Load the character data from {"ad/ch/{charaId:D4}_{poseId:D3}.xab"}, asset CharaData of type AdvCharacterData>charaId : The character id
poseId : The pose id
2 : BgLoad
Load the background from {"ad/bg/{bgId:D4}.xab"}, asset {"{bgId:D4}"}>bgId : The bg id
3 : BgmLoad
Not used4 : SeLoad
Not used5 : VoiceLoad
Load the cue sheet named {"cs_adv_{cueSheetAdvId:D6}"} in the voice adventure player>cueSheetAdvId : The cue sheet id
6 : SendLog
Send a log for the tutorial steplogIdx : The tutorial step. Will be matched in the tutorial step log [19, 28, 29, 30, 35]
7 : VoiceDownLoad
Download the cue sheet {"cs_adv_{cueSheetAdvId:D6}"}>cueSheetAdvIds : Cue sheet ids separated by ','
8 : AssetDownLoad
Download the assetsassetsList : List of asset, separated by a ','
9 : CharaAuraLoad
Like CharaLoad, with aura asset loaded from {"ad/chb/{charaId:D4}_{poseId:D3}.xab"}, asset blur>charaId : The character id
poseId : The pose id
10 : Chara
Display the character at the given position with the wanted pose and face. If charaId is the speaker, apply the current speaker effectcharaId : The character id
position : The position. Center(0)/Left(1)/Right(2)
poseId : The pose id
faceId : The faceId id
11 : CharaOff
Hide the character.charaId : The character id
12 : CharaDelete
Unload the character.charaId : The character id
13 : CharaAura
Display the character like Chara, with the aura.charaId : The character id
position : The position. Center(0)/Left(1)/Right(2)
poseId : The pose id
faceId : The faceId id
colorId : Aura color id, from sns color setup
20 : Bg
Set the backgroundbgId : The background id
21 : BgOff
Hide the current background23 : Window
Display the subtitle text window24 : WindowOff
Hide th subtitle text window25 : FadeIn
Fade intimeMs : Time in millisec.
26 : FadeOut
Fade outtimeMs : Time in millisec.
27 : ChangeCurrentWindow
Change the subtitle window typewindowIdx : Index of the window in the available type
30 : Face
Change the face of a charactercharaId : The character id
faceId : The face id
40 : Bgm
Change the musicmusicIdx : Music index. Will use MENU_BGM_ID_BASE(1000) + index
41 : StopBgm
Stop the music42 : Se
Play the specified sound on the adventure special effect player.cueIdx : Cue index in the currently loaded cue sheet.
43 : StopSe
Stop the sound played by the adventure special effect player44 : Voice
Play the character voice on the voice adventure player. Will use the cue {"char_{charaId:D3}_{voiceId:D3}"}>charaId : the character id
voiceId : The voice id
45 : FadeOutBgm
Fade out the musictimeMs : Fade out time in milliseconds
46 : WaitFadeBgm
Wait for the music fade to end47 : SyncVoice
Play a voice and play the mouth animation during the sound duration.charaId : The character id
voiceId : Cue id to play in the voice sound player
50 : FlashEf
Play a flash effect on the caracter and play the sound cue 1 on the adventure sound effect playercharaId : The character id
51 : ImEf
Play a image(?) effect on the caracter and play the sound cue 2 on the adventure sound effect playercharaId : The character id
52 : QaEf
Play a question(?) effect on the caracter and play the sound cue 4 on the adventure sound effect playercharaId : The character id
53 : HappyEf
Play a happy effect on the caracter and play the sound cue 0 on the adventure sound effect playercharaId : The character id
54 : LoveEf
Play a love effect on the caracter and play the sound cue 3 on the adventure sound effect playercharaId : The character id
60 : Info
Display a SNS notificationsnsId : The sns id to display
61 : Name
Display the popup to enter the player name and wait the end.62 : Valkyrie
Display the unlock valkyrie sequence.valkyrieId : The valkyrie id
63 : SnsShow
Open the SNS menu and display a sns message.snsId : The sns id to show
70 : EndScenario
71 : EndTutorial
End the tutorial sequence.72 : LiveSrart
Setup the adventure result & setup to launch the next live.freeMusicId : The free music id to launch
advId : The next adventure to start
73 : DivaSelect
Go to the diva select screen74 : NextAdv
Go to the next adventureadvId : The adventure id
75 : TutoReturnPoint
Save the tutorial checkpointrecoveryId : The id of the recovery point
76 : Wait
Wait for some timetimeMs : Time in milliseconds
77 : Skip
Enable/Disable the skip buttonisOn : 1 to enable, 0 to disable
78 : SnsNotificationTutorial
Enable the tutorial SNS90 : LoadAnime
Load an animation from {"ad/am/{animId:D6}.xab"}, asset {"{animId:D6}"} of type LayoutUGUIRuntime>animId : The animation id
91 : PlayAnime
Play an animationanimId : The animation id
playMode : 0 for single, 1 for loop
startLabel : Start label of the animation
endLabel : (Optional) End label of the animation
92 : WaitAnime
Wait for the animation to endanimId : The animation id
93 : DeleteAnime
Unload an animationanimId : The animation id
94 : DispAnime
Display an animationanimId : The animation id
isVisible : 1 : visible, 0 : not visible
95 : SetPlateMaterial
Change the material of a plate in an animationanimId : The animation id
layerName : The RawImage to find
sceneCardId : The plate id
sceneRarity : The plate rarity
100 : LoadPrologue
Load the prologue animation from ly/083.xab. Load the music from snd/bgm/cs_bgm_tutorial.acb>101 : StartPrologue
Start the prologue animation102 : WaitPrologue
Wait for the prologue animation to end103 : ReleasePrologue
Unload the prologue animation.104 : LoadTutorialResource
Load the tutorial resources : to.xab, ly/080.xab>105 : ReleaseTutorialResource
Unload the tutorial resources