0 : Nop
Do nothing
1 : CharaLoad
Load the character data from
ad/ch/{charaId:D4}_{poseId:D3}.xab
, asset
CharaData
of type
AdvCharacterData
charaId
: The character id
poseId
: The pose id
2 : BgLoad
Load the background from
ad/bg/{bgId:D4}.xab
, asset
{bgId:D4}
bgId
: The bg id
3 : BgmLoad
Not used
4 : SeLoad
Not used
5 : VoiceLoad
Load the cue sheet named
cs_adv_{cueSheetAdvId:D6}
in the voice adventure player
cueSheetAdvId
: The cue sheet id
6 : SendLog
Send a log for the tutorial step
logIdx
: The tutorial step. Will be matched in the tutorial step log [19, 28, 29, 30, 35]
7 : VoiceDownLoad
Download the cue sheet
cs_adv_{cueSheetAdvId:D6}
cueSheetAdvIds
: Cue sheet ids separated by ','
8 : AssetDownLoad
Download the assets
assetsList
: List of asset, separated by a ','
9 : CharaAuraLoad
Like CharaLoad, with aura asset loaded from
ad/chb/{charaId:D4}_{poseId:D3}.xab
, asset
blur
charaId
: The character id
poseId
: The pose id
10 : Chara
Display the character at the given position with the wanted pose and face. If charaId is the speaker, apply the current speaker effect
charaId
: The character id
position
: The position. Center(0)/Left(1)/Right(2)
poseId
: The pose id
faceId
: The faceId id
11 : CharaOff
Hide the character.
charaId
: The character id
12 : CharaDelete
Unload the character.
charaId
: The character id
13 : CharaAura
Display the character like Chara, with the aura.
charaId
: The character id
position
: The position. Center(0)/Left(1)/Right(2)
poseId
: The pose id
faceId
: The faceId id
colorId
: Aura color id, from sns color setup
20 : Bg
Set the background
bgId
: The background id
21 : BgOff
Hide the current background
23 : Window
Display the subtitle text window
24 : WindowOff
Hide th subtitle text window
25 : FadeIn
Fade in
timeMs
: Time in millisec.
26 : FadeOut
Fade out
timeMs
: Time in millisec.
27 : ChangeCurrentWindow
Change the subtitle window type
windowIdx
: Index of the window in the available type
30 : Face
Change the face of a character
charaId
: The character id
faceId
: The face id
40 : Bgm
Change the music
musicIdx
: Music index. Will use MENU_BGM_ID_BASE(1000) + index
41 : StopBgm
Stop the music
42 : Se
Play the specified sound on the adventure special effect player.
cueIdx
: Cue index in the currently loaded cue sheet.
43 : StopSe
Stop the sound played by the adventure special effect player
44 : Voice
Play the character voice on the voice adventure player. Will use the cue
char_{charaId:D3}_{voiceId:D3}
charaId
: the character id
voiceId
: The voice id
45 : FadeOutBgm
Fade out the music
timeMs
: Fade out time in milliseconds
46 : WaitFadeBgm
Wait for the music fade to end
47 : SyncVoice
Play a voice and play the mouth animation during the sound duration.
charaId
: The character id
voiceId
: Cue id to play in the voice sound player
50 : FlashEf
Play a flash effect on the caracter and play the sound cue 1 on the adventure sound effect player
51 : ImEf
Play a image(?) effect on the caracter and play the sound cue 2 on the adventure sound effect player
52 : QaEf
Play a question(?) effect on the caracter and play the sound cue 4 on the adventure sound effect player
53 : HappyEf
Play a happy effect on the caracter and play the sound cue 0 on the adventure sound effect player
54 : LoveEf
Play a love effect on the caracter and play the sound cue 3 on the adventure sound effect player
60 : Info
Display a SNS notification
snsId
: The sns id to display
61 : Name
Display the popup to enter the player name and wait the end.
62 : Valkyrie
Display the unlock valkyrie sequence.
valkyrieId
: The valkyrie id
63 : SnsShow
Open the SNS menu and display a sns message.
snsId
: The sns id to show
70 : EndScenario
71 : EndTutorial
End the tutorial sequence.
72 : LiveSrart
Setup the adventure result & setup to launch the next live.
freeMusicId
: The free music id to launch
advId
: The next adventure to start
73 : DivaSelect
Go to the diva select screen
74 : NextAdv
Go to the next adventure
advId
: The adventure id
75 : TutoReturnPoint
Save the tutorial checkpoint
recoveryId
: The id of the recovery point
76 : Wait
Wait for some time
timeMs
: Time in milliseconds
77 : Skip
Enable/Disable the skip button
isOn
: 1 to enable, 0 to disable
78 : SnsNotificationTutorial
Enable the tutorial SNS
90 : LoadAnime
Load an animation from
ad/am/{animId:D6}.xab
, asset
{animId:D6}
of type
LayoutUGUIRuntime
animId
: The animation id
91 : PlayAnime
Play an animation
animId
: The animation id
playMode
: 0 for single, 1 for loop
startLabel
: Start label of the animation
endLabel
: (Optional) End label of the animation
92 : WaitAnime
Wait for the animation to end
animId
: The animation id
93 : DeleteAnime
Unload an animation
animId
: The animation id
94 : DispAnime
Display an animation
animId
: The animation id
isVisible
: 1 : visible, 0 : not visible
95 : SetPlateMaterial
Change the material of a plate in an animation
animId
: The animation id
layerName
: The RawImage to find
sceneCardId
: The plate id
sceneRarity
: The plate rarity
100 : LoadPrologue
Load the prologue animation from
ly/083.xab
. Load the music from
snd/bgm/cs_bgm_tutorial.acb
101 : StartPrologue
Start the prologue animation
102 : WaitPrologue
Wait for the prologue animation to end
103 : ReleasePrologue
Unload the prologue animation.
104 : LoadTutorialResource
Load the tutorial resources :
to.xab
,
ly/080.xab
105 : ReleaseTutorialResource
Unload the tutorial resources