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Commands

0 : Nop

Do nothing

1 : CharaLoad

Load the character data from ad/ch/{charaId:D4}_{poseId:D3}.xab, asset CharaData of type AdvCharacterData
charaId : The character id
poseId : The pose id

2 : BgLoad

Load the background from ad/bg/{bgId:D4}.xab, asset {bgId:D4}
bgId : The bg id

3 : BgmLoad

Not used

4 : SeLoad

Not used

5 : VoiceLoad

Load the cue sheet named cs_adv_{cueSheetAdvId:D6} in the voice adventure player
cueSheetAdvId : The cue sheet id

6 : SendLog

Send a log for the tutorial step
logIdx : The tutorial step. Will be matched in the tutorial step log [19, 28, 29, 30, 35]

7 : VoiceDownLoad

Download the cue sheet cs_adv_{cueSheetAdvId:D6}
cueSheetAdvIds : Cue sheet ids separated by ','

8 : AssetDownLoad

Download the assets
assetsList : List of asset, separated by a ','

9 : CharaAuraLoad

Like CharaLoad, with aura asset loaded from ad/chb/{charaId:D4}_{poseId:D3}.xab, asset blur
charaId : The character id
poseId : The pose id

10 : Chara

Display the character at the given position with the wanted pose and face. If charaId is the speaker, apply the current speaker effect
charaId : The character id
position : The position. Center(0)/Left(1)/Right(2)
poseId : The pose id
faceId : The faceId id

11 : CharaOff

Hide the character.
charaId : The character id

12 : CharaDelete

Unload the character.
charaId : The character id

13 : CharaAura

Display the character like Chara, with the aura.
charaId : The character id
position : The position. Center(0)/Left(1)/Right(2)
poseId : The pose id
faceId : The faceId id
colorId : Aura color id, from sns color setup

20 : Bg

Set the background
bgId : The background id

21 : BgOff

Hide the current background

23 : Window

Display the subtitle text window

24 : WindowOff

Hide th subtitle text window

25 : FadeIn

Fade in
timeMs : Time in millisec.

26 : FadeOut

Fade out
timeMs : Time in millisec.

27 : ChangeCurrentWindow

Change the subtitle window type
windowIdx : Index of the window in the available type

30 : Face

Change the face of a character
charaId : The character id
faceId : The face id

40 : Bgm

Change the music
musicIdx : Music index. Will use MENU_BGM_ID_BASE(1000) + index

41 : StopBgm

Stop the music

42 : Se

Play the specified sound on the adventure special effect player.
cueIdx : Cue index in the currently loaded cue sheet.

43 : StopSe

Stop the sound played by the adventure special effect player

44 : Voice

Play the character voice on the voice adventure player. Will use the cue char_{charaId:D3}_{voiceId:D3}
charaId : the character id
voiceId : The voice id

45 : FadeOutBgm

Fade out the music
timeMs : Fade out time in milliseconds

46 : WaitFadeBgm

Wait for the music fade to end

47 : SyncVoice

Play a voice and play the mouth animation during the sound duration.
charaId : The character id
voiceId : Cue id to play in the voice sound player

50 : FlashEf

Play a flash effect on the caracter and play the sound cue 1 on the adventure sound effect player

51 : ImEf

Play a image(?) effect on the caracter and play the sound cue 2 on the adventure sound effect player

52 : QaEf

Play a question(?) effect on the caracter and play the sound cue 4 on the adventure sound effect player

53 : HappyEf

Play a happy effect on the caracter and play the sound cue 0 on the adventure sound effect player

54 : LoveEf

Play a love effect on the caracter and play the sound cue 3 on the adventure sound effect player

60 : Info

Display a SNS notification
snsId : The sns id to display

61 : Name

Display the popup to enter the player name and wait the end.

62 : Valkyrie

Display the unlock valkyrie sequence.
valkyrieId : The valkyrie id

63 : SnsShow

Open the SNS menu and display a sns message.
snsId : The sns id to show

70 : EndScenario

71 : EndTutorial

End the tutorial sequence.

72 : LiveSrart

Setup the adventure result & setup to launch the next live.
freeMusicId : The free music id to launch
advId : The next adventure to start

73 : DivaSelect

Go to the diva select screen

74 : NextAdv

Go to the next adventure
advId : The adventure id

75 : TutoReturnPoint

Save the tutorial checkpoint
recoveryId : The id of the recovery point

76 : Wait

Wait for some time
timeMs : Time in milliseconds

77 : Skip

Enable/Disable the skip button
isOn : 1 to enable, 0 to disable

78 : SnsNotificationTutorial

Enable the tutorial SNS

90 : LoadAnime

Load an animation from ad/am/{animId:D6}.xab, asset {animId:D6} of type LayoutUGUIRuntime
animId : The animation id

91 : PlayAnime

Play an animation
animId : The animation id
playMode : 0 for single, 1 for loop
startLabel : Start label of the animation
endLabel : (Optional) End label of the animation

92 : WaitAnime

Wait for the animation to end
animId : The animation id

93 : DeleteAnime

Unload an animation
animId : The animation id

94 : DispAnime

Display an animation
animId : The animation id
isVisible : 1 : visible, 0 : not visible

95 : SetPlateMaterial

Change the material of a plate in an animation
animId : The animation id
layerName : The RawImage to find
sceneCardId : The plate id
sceneRarity : The plate rarity

100 : LoadPrologue

Load the prologue animation from ly/083.xab. Load the music from snd/bgm/cs_bgm_tutorial.acb

101 : StartPrologue

Start the prologue animation

102 : WaitPrologue

Wait for the prologue animation to end

103 : ReleasePrologue

Unload the prologue animation.

104 : LoadTutorialResource

Load the tutorial resources : to.xab, ly/080.xab

105 : ReleaseTutorialResource

Unload the tutorial resources